Hello, I am Pauline. I have three yearsโ experience as a project manager and producer for software and game development projects combined with my Masters degree in Game Design.
My goal as a project manager is to always ๐๐ผ๐ฟ๐ธ ๐๐ถ๐๐ต ๐ฒ๐บ๐ฝ๐ฎ๐๐ต๐ and understanding of everyone's needs to deliver a project. I work with ๐ฐ๐ฟ๐ผ๐๐ ๐ณ๐๐ป๐ฐ๐๐ถ๐ผ๐ป๐ฎ๐น and fully remote developers creating complex software from inception to launch. My current role as a project analyst requires me to be the primary point of communication between our team and our clients; I ๐ฑ๐ฒ๐ณ๐ถ๐ป๐ฒ ๐๐ถ๐บ๐ฒ๐น๐ถ๐ป๐ฒ๐, ๐ฑ๐ฒ๐น๐ถ๐๐ฒ๐ฟ๐ฎ๐ฏ๐น๐ฒ๐, ๐ฎ๐ป๐ฑ ๐ฒ๐ป๐๐๐ฟ๐ฒ ๐๐ต๐ถ๐ ๐ถ๐ ๐ฑ๐ผ๐ป๐ฒ ๐๐ถ๐๐ต ๐ผ๐๐ฟ ๐๐ฒ๐ฎ๐บ'๐ ๐๐ฒ๐น๐น๐ฏ๐ฒ๐ถ๐ป๐ด ๐ถ๐ป ๐บ๐ถ๐ป๐ฑ.
โ๏ธ Contact information
๐ง [email protected]
๐ LinkedIn
๐ฎ https://keywi.itch.io/
PROJECT MANAGEMENT
- Supported and supervised teams of 12+ in long-term & rapid development projects in Agile environment, working within production pipelines from initial scoping and design meetings, QA and delivery, to client retrospectives and post mortems
- Conducted daily SCRUM standups prioritizing team wellbeing and empathy. Planned milestones, removed project blockers, led weekly production demos and iterated based on feedback from stakeholders
- QA leadership role on complex concurrent projects from medical records, financial reports, and KPI analysis for leadership team*.* Oversaw release, production and maintenance of complex medical software and companion app
- Masters Degree in Game Design; created and produced interactive Choose Your Own Adventure book in Twine and physical print. Acted as team lead for peer projects, conducted risk assessments, and structured weekly cadence for projects
PROCESS & OPTIMIZATION
- Advocate for accessibility in documentation, workflow and product design
- Updated and maintained project management tools, supervised multiple deploys and kept accurate deploy scheduled with release notes and QA testing guides
- Developed extensive documentation libraries, templates, and best practices processes for reporting, QA and documentation briefs
- Used Figma and Framer to design wireframes for desktop and mobile interfaces
COLLABORATION AND COMMUNICATION
- Driven by empathy-first communication style; delivered feedback within ASK framework: Actionable, Specific, and Kind
- Primary point of contact for client-development team communications on multiple projects, ensuring project deliverables are clearly identified and delivered
- Collaborated with language-diverse and culturally-diverse teams remotely and in person across multiple time zones
- Oversaw onboarding, training and peer mentorship for new and existing employees across cross functional teams
- Published author and panel speaker at CLT Summer Institute conferences on topics of Game design and UX theory
Bonus EXP
- Seattle indies slow Jam 2021 Narrative designer for Esoteric Matryoshka winner of Honorable Mention Out of the Box Award
- 3rd place in a Seattle Standard RCQ
๐ฅSelect Work Experience
Associate Producer, Jackbox Games
July 2022 - Present
Project Analyst, Proactive Technology Management
August 2021 - July 2022
Graduate Research Assistant, American University
July 2019 - May 2021
Game Design Intern, EVERFI
September 2019 - December 2019